﻿using System;

namespace GameListEditor.HyperSpin
{
    ///-------------------------------------------------------------------------------------------------
    /// <summary> Constants used in xml definition. </summary>
    ///-------------------------------------------------------------------------------------------------
    class HyperSpinXmlConst
    {
        public const String XML_MENU = "menu";
        public const String XML_GAME = "game";
        public const String XML_NAME = "name";
        public const String XML_DESCRIPTION = "description";
        public const String XML_CLONE_OF = "cloneof";
        public const String XML_MANUFACTURER = "manufacturer";
        public const String XML_YEAR = "year";
        public const String XML_GENRE = "genre";
    }
}
